VIPs have now have 400HP (instead of 200HP) (currently bugged, showing 144HP, and then one life runs out 255HP, due to HP being stored in 1 byte)
VIPs lose 1HP for each teammate that dies.
VIPs no longer gain health from Health Packs / Bandages
If a VIP dies from being AFK or leaves the room/game, the round will no longer end, but instead another players on the team will become VIP (with the same health as previous VIP). /mort still ends the game.
Bandages bug fixed (VIPs touching them would have their health reset to 40hp if above 40hp)
Perks now have (official) names listed in the Armory.
The bug preventing the "Killed VIPs" stat from updating correctly has been fixed.