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Perks comes in many varieties, each intended to help a different aspect of gameplay. Buying a perk 1 / perk 2 unlocks the perk for the other as well. Equipping a perk will cause you to have to wait for the perk's cooldown time before you can use it. C4 and mines are impervious to gunfire. Perks are activated after equipping in the armory (after purchase) by clicking the icon on the bottom right, or pressing 3 / 4. It would currently cost Potato 700 potatoes to buy all perks in the armory.

Icon Name Cost Potato Cool
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Effect Release Date
Perk - health pack Health pack 100 20s Increases the health of everyone (yourself, teammates, & enemies) in its radius by 1 Heart/s for 10 seconds. You can not recover more than 10HP even from multiple Health Packs if you're damaged/shot in-between uses. If the player owning this perk dies, they will drop 3 Bandage Bandages that heal 10HP upon pick-up. Neither Health Packs nor Bandages can heal VIPs. Picking up a Bandage will also prevent you from being able to heal from a Health Pack until you are damaged (but you can still heal from other Bandages after). 20 May 2014
Perk - ammunition Ammunition 100 30s Gives additional Clip clips to everyone (yourself, teammates, & enemies) in its radius at a rate of 1Clip/4s for 10 seconds. The perk will spit out a Clip clip upon deployment. A bug can occur if the player collects this clip upon deployment, and the player must wait 8s for the next clip to be added instead of the usual 4, adding a net 2 clips in total. If the player avoids this first clip, and collects two from the radius of the perk's effect, the player can pick up the excess clip after the perk has disappeared, gaining a net 3 extra clips rather than 2. If the player owning this perk dies, they will drop 2 clips upon death instead of the default 1. 6 August 2014
Perk - shield Shield 100 20s Increases the defense of everyone (yourself, teammates, & enemies) in its radius by approximately 20% for 10 seconds. 20 May 2014
Perk - rage Rage 100 20s Increases the damage of everyone (yourself, teammates, & enemies) in its radius by approximately 15% for 10 seconds. 20 May 2014
Perk - c4 C4 100 10s Dmg: 18, Diameter: 19 squares. Upon activating, C4 is placed at your current location. After two seconds, you may activate it again, setting it off. C4 causes damage to all enemies and yourself excluding your team mates, in their blast radius, and knock back those standing in its blast range (potentially off the map). If it's not used within 2 minutes after it's placed, it disappears. Ducking does decrease damage done by 40%. 20 May 2014
Perk - mine Mine 100 10s Dmg: 25, Diameter: 17 squares. When an enemy player stops on it, it explodes. Mines cause damage to everyone in their blast radius, and knock back those standing in its blast range (potentially off the map). While it can only be triggered by enemies, the blast can hurt all enemies and yourself excluding your team mates. Only one may be placed at a time (placing a new one simply causes the other to disappear). There is also a slight delay of ~4 seconds before it can be triggered. If it's not used within 2 minutes after it's placed, it disappears. Ducking does decrease damage done by 40%. 20 May 2014
Perk - shelter Shelter 100 30s All damage taken by you is decreased to 10%[1] for 5 seconds. Note that you also provide equally less damage while the perk is active (e.g. If you both hit each other once with a Sniper - which normally does 17 damage - you'd both deal 1.7 damage, despite only one of you having the perk). This effect does not stack when both players use this perk, even if both players have the perk active. The effect will stack on yourself however, if you use a perk such as a Mine or C4 to damage yourself, as it will reduce your damage to just 1% of its original amount.[2] 20 May 2014
  1. See health to read more on how this works.
  2. 10% of damage done by you, and 10% of that damage then done to you.

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